Performance, Puppetry & XR Stages

How can you move with an algorithm? How do you direct a swarm of moths? The panel discuss the evolution of character performance using game engines, exploring the commonalities between traditional puppeteering and motion capture, and examining how to overcome limitations – and how to set them. Maggie Bain and Robert Gilbert bring the actor’s perspective on embodying characters in a virtual world.


Sarah Perry
Movement Director, 'Dream'
Maggie Bain
Robert Gilbert
Gabrielle Jenks
Executive Producer
Will Young
Interactive Media Artist & Developer