Facial & Volumetric Capture as a Performance Tool

Virtual characters have become commonplace in film, but the rapid evolution of the technology is now creating new possibilities for live performance. In this technical session, the speakers discuss tools and techniques for real-time facial capture, exploring the development of Dream’s Mustardseed and Epic Games’s Metahumans, and examining how to evoke emotion in virtual beings and avoid the trap of the uncanny valley. 


Zillah Watson
Executive Producer
Alex Counsell
Technical Director, CCIXR
Andy Lanning
Creative Director at QXR Studios
Loren O’Dair
Nina Ward
Product Manager, Epic Games Metahuman Creator