Creating & Exploring Open Worlds with Storylines and Virtual Sets

What makes an immersive and satisfying story world? In a conversation drawing on both the pre-Covid Dream that never was – a physical installation in a disused department store – and the virtual forest that was eventually brought to the audience at home, the panel of veteran world builders discuss processes for creating rich backstories, deep storylines and open spaces for exploration. 


Aleissia Laidacker
Creative Technology Director
Stephen Brimson Lewis
Set and Costume Designer
Graeme Devine
Creative Technical Officer, QXR Studios
Andy Lanning
Creative Director at QXR Studios
Will Young
Interactive Media Artist & Developer